Friday Diaries: Making progress
Hello there!
It's been a few weeks since the last update on Hybrid Children. I've been making lots of improvements to the game recently, so I decided it was time to make a new blog post.
Firstly, I've been adding new weapons into the game; shotgun, sub-machine gun and grenade launcher. The full game will have an arsenal consisting of at least ten different weapons. I don't want to reveal the full list before we have implemented them in the game.
I have also released the first playable build of the game on Patreon, so you can go and support the game, and participate in its active development.
The game currently is shaping up to be a more action-oriented experience than what I originally designed it to be. I applied for a grant to create a story game, but now that I didn't get the money, I'm planning on making the design simpler and more streamlined.
Only possibility to fund the game successfully would be to launch an Indiegogo campaign during the fall. That's the earliest possible time that I could have a really impressive demo of the game ready. I'm developing this game by myself so the progress is slow. Extra funding would definitely help to bring the game together faster.
One especially helpful thing would be to get a developer dedicated to 3D character art and animation. I'm happy with doing the game design and programming, but generating the art for a realtime 3D game is quite tasking.
I've usually been in charge of making the game design and art, so it's refreshing in a way to be brushing up my programming skills for a change. Medlab Terror was the first Unity game that I released to the public, and in that game I basically did everything except music.
Creating a good-looking first person shooter with just one active developer was a bit too tasking though, so I ended up with the concept of a topdown horror shooter.
We've recently been adding Hybrid Children to game sites to gain some attraction. There is now a page for it at IndieDB and Itch.io. There is also a job posting for a hobbyist 3D character artist.
If you feel that you have a passion for indie development and can create characters that would fit our game, please see the job posting and contact us at grmgamedev@gmail.com.
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That's all for this week, thanks for tuning in! Go follow us on social medias, maybe join the discussion on our Discord, and show your support by participating in early testing at Itch.io or Parteon. See ya!
- Harri J.
Files
Get Enemy Remains
Enemy Remains
Atmospheric horror shooter, which can be played solo or with a friend in couch coop mode.
Status | Released |
Author | Harri Jokinen |
Genre | Action, Survival |
Tags | 3D, Atmospheric, ctulhu, horror-game, Survival Horror, survival-mode, Top-Down, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0 ReleasedFeb 14, 2022
- Project Update and Steam SaleMar 25, 2021
- New Demo AvailableMar 04, 2021
- Dev Diaries: Preview DemoJan 31, 2021
- "Finish Your Game" JamNov 22, 2020
- Dev Diaries: Road To Early Access ReleaseNov 09, 2020
- Dev Diaries: July update & Neurotron re-visitedJul 12, 2020
- Friday Dev Diaries: Dreams of springMay 15, 2020
- Friday Dev Diaries: Kalaban & Area 51 Defense on sale and moreApr 17, 2020
- Friday Dev Diaries: Purification plant in progressMar 20, 2020
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